It's time for Lily, Katie, and Jasper to head home from their exciting Delaware adventure, but the Awful Autarch's spies and goons are everywhere, and it's clear thattheyhave other plans for our three intrepid heroes.
Chock full of ups, downs, twists, turns, and even a band of sentient lobsters fighting on the side of Good, this fourth installment of the Pals in Peril series is every bit as wild, wacky, and wonderfully outrageous as the first three.
From National Book Award and Printz Honor winner M.T. Anderson comes the amazing conclusion to his Norumbegan Quartet!
Brian and Gregory have seen it all. They've played a strange, twisty game and won, and then created their own...sort of. They've gone to investigate intergalactic suburban sprawl that was infringing on the Vermont forests, and landed in the empire of New Norumbega inside the huge body of an alien. They've escaped certain death, walked right into it, and wreaked small amounts of havoc of their own. And finally, they're going to make sense of all their travels and adventures...if they possibly can!
Part fantasy, part mystery, part quest, part Monty Python, the Game of Sunken Places #4 brings to a close the incredible, strange, funny journey of Brian and Gregory, as only the masterful M. T. Anderson could.
All Chris really wants is to be a normal kid, to hang out with his friends, avoid his parents, and get a date with Rebecca Schwartz. Unfortunately, Chris appears to be turning into a vampire. So while his hometown performs an ancient ritual that keeps Tch'muchgar, the Vampire Lord, locked in another world, Chris desperately tries to save himself from his own vampiric fate. He needs help, but whom can he trust? A savagely funny tale of terror, teen angst, suspense, and satire from celebrated FEED author M. T. Anderson.
In serious need of a vacation after their last laser-beam-filled exploit, Lily, Jasper, and Katie have dashed off in their Gyroscopic Sky Suite for a restful sojourn at the Moose Tongue Lodge and Resort, a stunning spot filled with roaring fires, Cocoa Splurges, and many fine displays of taxidermy.
But in a bizarre turn of events, a number of other children’s book heroes also happen to be unwinding at the vintage mountain retreat, including the dim but well-built Manley Boys, the boy-crazy Cutesy Dell Twins, and Eddie Wax from the little-known classicStumpy Rides to Glory. And then there are the adorable mystery-solving Hooper Quints, who, along with a wealthy heiress’s priceless diamond necklace and numerous mounted animal heads, have suddenly gone missing.
Meaningless coincidence? Or could it all be part of a nefarious plot involving duct tape, some Bavarian folk pants, and a slew of counterfeit dinner coupons? Tough to say, but one thing’s for sure: Katie, Lily, and Jasper are the only swell youngsters around who can solvethisspine-tingling mystery
6 Hours and 57 Minutes
It is a land of wonders!
It is a land of mystery.
It is a land that time forgot (or chose specifically not to remember).
Cut off from the civilized world for untold years, this land is called:
It is into the mist-shrouded heart of this forbidden, mountainous realm that our plucky and intrepid heroes, Jasper Dash: Boy Technonaut and his friends Lily Gefelty and Katie Mulligan, must journey to unravel a terrible mystery.
Come along on a tale of grand adventure that includes in its pages: Lost cities! Tentacles! Monks! Dinosaurs! Gangsters! Cheap suits! Eye doctors! And, of course, the fabled CURSE OF THE JAGUAR!
Murder! Mystery! Rebellion! From bestselling and National Book Award-winning author M.T. Anderson, a third visit to the world of THE GAME OF SUNKEN PLACES.
The land of New Norumbega is an unusual one--an empire of gut and bone, a kingdom of blood and mucus. At its dark, dry heart is a ruling class that doesn't care about much besides itself . . . and a ruler who is (literally) a one-eyed stump of flesh.
Brian and Gregory have come to New Norumbega for a reason--to get the Norumbegans to help them thwart an alien attack back home on earth. But instead, the two boys find themselves caught up in both a robot rebellion and a murder mystery after one of the Norumbegan leaders is sent to sleep . . . permanently.
In New Norumbega, it's very hard to know who to trust. There are assassins around every corner, and secrets pave every conversation. Brian and Gregory will be lucky to make it out alive, never sure if they are meant to catch the murderer . . . or be the killer's next victim.
Young Octavian is being raised by a group of rational philosophers known only by numbers — but it is only after he opens a forbidden door that learns the hideous nature of their experiments, and his own chilling role them. Set in Revolutionary Boston, M. T. Anderson’s mesmerizing novel takes place at a time when Patriots battled to win liberty while African slaves were entreated to risk their lives for a freedom they would never claim. The first of two parts, this deeply provocative novel reimagines past as an eerie place that has startling resonance for readers today.
In the sixth and final Pals in Peril adventure, Jasper Dash is off into the universe to search for his long lost father!
In this action-packed conclusion to the celebrated Pals in Peril series, Jasper Dash soars to unprecedented heights--as in, intergalactic, out-of-this-world dimensions--in order to locate the father he's never known. And if Jasper's previous adventures are any indication, this is going to be one stellar expedition!
When Brian and Gregory receive an invitation to stay at a distant relative's strange manse . . . well, they should know better than to go, since this is a middle-grade adventure novel. But they go anyway. Why not? Once there, they stumble upon The Game of Sunken Places, a board game that mirrors a greater game in which they have suddenly become players. Soon the boys are dealing with attitudinal trolls, warring kingdoms, and some very starchy britches. Luckily, they have wit, deadpan observation, and a keen sense of adventure on their side.
3 Hours and 3 Minutes
Lily Gefelty is just an average twelve-year-old girl. But her dad–a normal-enough seeming guy–just so happens to work for an evil genius who plans to unleash an army of extremely cranky, stilt-walking, laser-beam-eyed whales upon the world. Lucky for Lily, her two best friends are anythingbutaverage. Both of them are famous for their adventures. Jasper Dash, Boy Technonaut, invents gadgets; Katie Mulligan spends her spare time fighting off zombies and were-goats. Surelythey'llknow what to do. And if they don't? then it will be up to Lily–average, everyday Lily–to come up with a plan.
With this crazy comic ride of a novel, M. T. Anderson launches a riotous and wonderfully weird new series for listeners who like their thrilling tales with tongue firmly in cheek.
The fun and fantasy continue with bestselling and award-winning author M. T. Anderson. You haven't seen strange until you've seen what Brian and Gregory are up against.... Something incredibly strange is happening. It's not The Game of Sunken Places-Brian and Gregory have been through that before. But still...strange creatures have begun to chase after them. And Gregory's adventurous cousin Prudence has disappeared. When Brian and Gregory go to the Vermont woods to track down Prudence, they find many things are...off. People are not where they're supposed to be. Time has stopped working properly.
National Book Award winner M. T. Anderson delivers an account of the Siege of Leningrad and the role played by Russian composer Shostakovich and his Leningrad Symphony.
In September 1941, Adolf Hitler’s Wehrmacht surrounded Leningrad in what was to become one of the longest and most destructive sieges in Western history—almost three years of bombardment and starvation that culminated in the harsh winter of 1943–1944. More than a million citizens perished. Survivors recall corpses littering the frozen streets, their relatives having neither the means nor the strength to bury them. Residents burned books, furniture, and floorboards to keep warm; they ate family pets and—eventually—one another to stay alive. Trapped between the Nazi invading force and the Soviet government itself was composer Dmitri Shostakovich, who would write a symphony that roused, rallied, eulogized, and commemorated his fellow citizens—the Leningrad Symphony, which came to occupy a surprising place of prominence in the eventual Allied victory.
This is the true story of a city under siege: the triumph of bravery and defiance in the face of terrifying odds. It is also a look at the power—and layered meaning—of music in beleaguered lives.
Anthony has never been able to stand up for himself -- that is, not until his girlfriend is in someone else's arms. Then Anthony vows revenge and devises the Plan. It begins with getting a job at the fast-food restaurant where his nemesis happens to be a star employee. But when the Plan is finally in place, will Anthony's hunger for revenge be satisfied? Will he prove he's not a wuss?